I learnt that i could create objects outside of the original model on Mudbox. This men’t that i could use a pre made model on my model. I imported a sphere on my model and adjusted the size so that it was roughly the same size as my models eye. I next dragged this ball into the same place as my models eye. This created a ball that appeared to look like a eye. by having most of the ball within the model the showing area looked very realistic. I did the same for the other eye but i used the preferences of the last ball to have them both the same size and in the same place opposite of each other.

With these spheres in the right place i had to adjust what the model appeared like from the front view of the eyes. By Locking the two spheres in place i was able to sculpt the head of the model eye sockets to the correct shape and give an illusion of eye lids on the balls.

This image shows what my models eyes look like after using two spheres as the eyes. As you can see the eyes on this image are white. Referring back to my early work on texturing what i did was lock both the model head and created new paint layers on the spheres so i could use the paint brush to color them white. Next what i had to do is to paint the iris and the pupil of the eye onto the spheres. I had trouble with this step. I used the paint brush along side the mirror settings to be able to paint both eyes at once so they would look identical. This didn't work because the mirror would mirror what i would paint on one sphere on a different area on the other sphere. This meant that i had to paint each eye separately. I tried to my best ability to keep them similar:

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