Thursday, 18 March 2010

Lastly is the best way of creating a texture for model is to use areas from images that can be exported to Mudbox and painted on as a stamp. On Mudbox there are already made pre-made stamps shown here:



These textures can be painted on and create the illusion of depth. Also you can choose what colors you wish to paint the pre made stamps. In some work these would be practical but for my project i will have to create my own stamps on photoshop to paint on to my model. To make my own stamp i had to use the software Photoshop and load an image that had a texture that i would like to use.



This is the photo i used to create my first texture stamp. The picture was of a close up of the skin of my partners head.



This picture shows the area of skin that i want to use as a stamp. I chose the area that had the best light and looked the cleanest meaning there will be less healing with the healing tool. I cropped this area out only leaving the skin texture.



This image shows me using the healing brush to clean areas of the skin making it perfect for texturing. I also changed the levels of the photo to make the highlight and shadows show up more.



Lastly i saved my texture as a targa file on a 32 bit ration so it can save an alpha channel. I can now use this texture in my Mudbox model. I will have to import it into the stamp images. It can then be used with the brush tool. Here are some other textured i made to use:


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