I was shown how to mirror my brush on Mudbox, this is a tool that allows you to sculpt on one side of the face but in what way you mirror the brush it will happen to the other side. This means i can save time by doing details and more on one side of the face and the computer is then duplicating this to the other side saving me time and effort. The disadvantage of this is that human faces aren’t perfectly the same on each side and other have certain differences. Areas of close detail will have to be done using the tools without being mirrored.
I roughly sculpted cheek size and sockets to were the eyes would go on the model. To sculpt out the eye sockets i used the sculpt tool but inverse the sculpt by holding ‘control’ while sculpting. This allowed me to leave space and have the area for the eyes ready to be sculpted later. I next build on the model the face definition like the shape and roundness of the head. I prodomiently used the Sculpt tool to add on size then i would use the Flatten tool to level out the head making it an even surface. once i had formed good shapes of the face, head and cheeks i used the smooth tool to round out the face making it more realistic.

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